Grenouille

Grenouille are a race of fey in Ennestrei. They are native to the marshland of Lakay and were created by the Loa, most notably Papa Legba.

Overview
Grenouille believe that their race was magically awakened from ordinary frogs by Papa Legba and that they were created to be guardians of the bayous which the loa call home. Historically, they have swung between isolationism and open trade with other nations. They speak a variant of Hatian Creole that they refer to as Krapolang.

Physical Appearance
Grenouille appear much as frogs walking on their hind legs. They dress in cloaks, rags, dresses, and vests. They are short and slight, with an average height of 2 to 3 foot tall and an average weight of less than 60 lbs. Females are about the same height and weight as males.

History
During the War Of The Three, the grenouille were notably isolated, keeping their borders closed from the second year of the war and offering no assistance to either side.

Immediately prior to the Second Pavar War, the grenouille were engaged in a little-known conflict against prabalan slavers. One of their own, an exile named Spaz, was a major participant in the coming war.

Language
Grenouille speak a variant of Hatian Creole known as Krapolang.

Notable Examples
Spaz

Racial Statistics
Grenouille have the following racial statistics;
 * +2 Con, -2 Str; grenouille are sturdy but small.
 * Grenouille are fey with the aquatic subtype; they can breathe underwater.
 * Small size: As a Small creature, a grenouille gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but he uses smaller weapons than humans use, and his lifting and carrying limits are three-quarters those of a Medium character.


 * Grenouille base land speed is 20 feet.
 * Amphibious (Ex): Although grenouille are aquatic, they can survive indefinitely on land.
 * +4 racial bonus on Jump checks.
 * A grenouille has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even is distracted or endangered.  It can use the run action while swimming, provided is swims in a straight line.


 * +2 racial bonus on saving throws against poison
 * Spell-like Abilities: 1/day - create water (Caster level 1st; save DC 10 + grenouille’s Wis modifier + spell level).
 * Favored Class: Druid.
 * Level Adjustment: +0.